SpiderGame
Note: Windows build requires the VS2015 x64 C++ redistributable and the OpenAL runtime.
SpiderGame is a first-person shooter I made over the course of 2016. I created it without an engine to prove to myself that I could.
While the gameplay is quite simple, I am very proud of the result. Some things I implemented in the game:
- Dynamic font texture packing
- A quake-style dropdown console
- Skinned animation
- Entity-component-system architecture
- A simple lighting system
Libraries I used: